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Augmented Reality Technology Associated with Gamification in the Educational Process: Practical Research in the Basic Computer Laboratory Discipline at CESMAC University Center

( Vol-7,Issue-9,September 2020 ) OPEN ACCESS
Author(s):

Tacyana Cinthya Matos Batista, Flaviana Nogueira de Lima

Keywords:

Teaching-learning. Augmented reality. Gamification. Motivation.

Abstract:

This research aimed to verify the applicability of Augmented Reality (AR) associated with gamification in the discipline of Basic Informatics Laboratory at the University Center - CESMAC, to facilitate the teaching and learning process in higher education. Checking the impression and reaction of participants to this teaching methodology.

ijaers doi crossref DOI:

10.22161/ijaers.79.12

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