Augmented Reality Technology Associated with Gamification in the Educational Process: Practical Research in the Basic Computer Laboratory Discipline at CESMAC University Center |
( Vol-7,Issue-9,September 2020 ) OPEN ACCESS |
Author(s): |
Tacyana Cinthya Matos Batista, Flaviana Nogueira de Lima |
Keywords: |
Teaching-learning. Augmented reality. Gamification. Motivation. |
Abstract: |
This research aimed to verify the applicability of Augmented Reality (AR) associated with gamification in the discipline of Basic Informatics Laboratory at the University Center - CESMAC, to facilitate the teaching and learning process in higher education. Checking the impression and reaction of participants to this teaching methodology. |
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Advanced Engineering Research and Science